Following a taste of world peace thanks to Pokémon Go, there's no question that the monster collecting series stands as one of the most ubiquitous video games in existence. Pikachu is just as recognizable as Disney's mascot, if not more so. The ongoing pandemonium around card prices guarantees almost daily Pokemon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games go viral every year.
Yet despite that ubiquity and fame, some Pokémon games that are totally overlooked. These represent titles that didn't get their proper due, or were buried under the hype of the core series. These are Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Cozy Precursor
Too many Pokémon games focus on the battling element of the series, and far too few of them highlight the everyday aspects that would come with living with a companion. Admittedly, there are minor mechanics like these in modern games—you can play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Most people never realized that Ranch's concept to watch your critters as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on running the game 24/7. The individual who runs the channel states that, after almost twenty years of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokémon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
Given dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu